Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.
A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.
At the heart of Squad is our desire to let the player drive gameplay and define the objectives.
Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets.
Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.
It’s all about teamwork.
A crowdfunding campaign was launched on Kickstarter for Squad, a realistic FPS in a modern warfare setting. During the first 10 hours, the developers from Offworld Industries managed to raise over CAD 60,000.
A fundraiser was launched on Kickstarter, collecting money for Squad – a tactical FPS in a modern warfare setting, developed by Offworld Industries. Although the campaign has only just begun, we can already see that the developers will most likely succeed: already within the first day they managed to collect CAD 60,000, which amounts to nearly one-third of the planned 184,000.
he project started by Will "Merlin" Stahl in late 2013 was inspired by a popular modification for Battlefield 2 called "Project Reality", while most of the 22-people team of Offworld Industries were involved in its creation. According to the developers, the main goal of Squad is to depict the modern battlefield in a realistic manner and focus on team action: fast reflexes will be less important than communication with partners and carrying out the tasks assigned to a given class. In addition, the developers want to create a challenging production, in which each hit will have consequences, e.g. a shot in the leg will prevent us from running. To deliver the most realistic vision of war, the team used an engine that calculates the trajectory of a bullet depending on the weapon from which it was fired. Squad will also allow us to not only destroy, but also build bases according to our own preferences, as well as participate in clashes that will involve up to as many as a hundred players.